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Seven Myths about Voice over IP
4/12/2006
Written By Steven Cherry
Once upon a time, nuclear power was going to make
electricity "too cheap to meter." Today, the Internet is
supposed to do the same thing for telephone calls.
This time it may be true.
Voice over Internet Protocol, or VoIP, is one of the
fastest-growing, and most misunderstood, technologies in
the world at the moment. Confusion, outdated beliefs,
and urban mythology reign over such simple issues as how
it works, the quality of the calls, and, of course, how
much it costs—VoIP calls are not free now, and they
never will be. As things are shaping up, though, they're
so cheap that carriers are letting customers make all
the calls they want for a single monthly fee, typically
US $25 to $35.
Simply put, VoIP means doing voice communications
over the same networks that we rely on for data
communications—the local networks that connect to our
computers and the Internet that links them all together.
If you've ever bought a prepaid phone card, especially
one for international calling, you've probably already
dialed into a VoIP system without knowing it. By
crossing national borders as cheap Internet packets,
instead of moving through an expensive switched circuit,
an international VoIP call, while still billed per
minute, costs pennies, not dimes or quarters.
In fact, those low costs, and the efficiencies for
carriers of maintaining a single, unified
telecommunications network, guarantee that all telephony
will eventually be done over IP. Essentially everyone in
the telecommunications industry agrees on that.
So, not surprisingly, there's a cattle stampede of
providers: in North America alone, some 400 VoIP
services are now competing for residential customers,
says William Cheek, an analyst at Parks Associates, in
Dallas.
Even traditional local telephone companies are part
of the herd. In the United States, Verizon
Communications Inc., based in New York City, has been
signing up subscribers since last July; rival Qwest
Communications International Inc., in Denver, since
August. SBC Communications Inc., in San Antonio, another
regional giant, announced last fall that it would launch
a VoIP service in early 2005. "The market is saturated
with service providers already," Cheek says. And many
corporations, lured by the promise of cutting their
telephony expenses by half or more, are turning to
VoIP—at least for their internal communications.
The two largest call-anyone VoIP providers in the
United States are each signing up about a thousand new
customers a day—a rate that compares favorably with
other quickly adopted technologies, such as the CD
player, satellite television, and high-speed Internet.
One of these leaders is Vonage Holdings Corp., in
Edison, N.J., a stand-alone VoIP company whose service
runs over a household's existing broadband line. The
other is Cablevision Systems Corp., a Bethpage, N.Y.,
large regional cable TV provider, which began its VoIP
service in November 2003.
Between them, as of January, Vonage and Cablevision
had a little more than half of the 1 million U.S.
households using VoIP. Of course, that's just a tiny
fraction of the total number of homes with telephone
service in the United States—about 106 million (out of
109 million households in all).
Still, the momentum is clearly in favor of VoIP.
According to the Telecommunications Industry
Association, in Arlington, Va., at some point in 2006,
more than half of all the new private branch exchanges
being installed will be IP based. And the number of
residential VoIP subscribers will rise 12-fold, to about
12 million, by 2009, industry analysts project. By that
time, total U.S. revenue for business and residential
VoIP products and services will be nearly $21 billion,
up from $2.5 billion today, says Aaron Nutt, an analyst
at Atlantic-ACM, a unit of Boston-based ACM Group Inc.,
which specializes in telecommunications consulting and
market research.
VoIP services fall into two basic categories. The
first are those from commercial providers, such as
Vonage's and Verizon's, or AT and T's Call Vantage. Then
there are the so-called free services, such as Skype,
[see sidebar, "Hello, China?
In 15 Minutes"] a relatively new but
hugely popular system from Skype Technologies SA, in
Luxembourg, founded by the makers of the equally
popular, and free, Kazaa online music-sharing software.
The commercial systems connect into the traditional
public switched telephone network, so you can use them
to call anyone else with a telephone—whether or not
they're Internet-connected. Vonage is the oldest of
these commercial call-anyone VoIP providers; yet it just
celebrated its fourth birthday in January.
VoIP is, in some respects, further along elsewhere
than in the United States. Businesses in South Korea,
Ireland, and the United Kingdom are first, second, and
third in the use of VoIP, according to the 2004
International Benchmarking Study, a survey of
information technology usage that's conducted annually
by the UK's Department of Trade and Industry.
The "free" VoIP services, as such, typically let you
contact only other users of the service you're on, and
possibly users of some of the other free services. You
generally can't tie into the public switched telephone
network. Nor can you call into a free account from the
regular phone network. So the free services realm is
like a telephony archipelago, with limited ferry service
between the islands and none to the mainland.
Much of the start-up ferment lately surrounds the
free services, which don't charge for the calls but do
require a broadband Internet connection and other
resources (more on those later). Two of the most popular
are Skype, mentioned earlier, and Free World Dialup in
Melville, N.Y. Free World Dialup started as a 1995
experiment by serial entrepreneur Jeff Pulver, who was
also involved in the start-up of Vonage and an earlier,
pioneering VoIP venture, VocalTec Communications Ltd.,
in Herzliya, Israel. Formally launched in 2002, Free
World Dialup is a labor of love more than a business,
but it does a growing side business reselling Internet
Protocol telephone equipment to those new to VoIP.
Skype, meanwhile, was launched in September 2003 by
Niklas Zennstrom and Janus Friis. They had already
become famous, or infamous (depending on your point of
view), as the creators of Kazaa. In its first three
months, Skype had over 2 million registered users
worldwide. Probably many were just novelty seekers
trying it out, but a little more than a year later, on
20 October 2004, VoIP hit a milestone when Skype first
surpassed 1 million simultaneous users. If there is a
specter haunting traditional telephony, Skype may be it.
The numbers are all the more impressive when you
consider that VoIP as we know it today is barely a
decade old. Before 1995, voice communication through a
personal computer was virtually impossible. (As a
technology, though, it goes back to the 1970s.) With
personal computers lacking anything like a dial tone,
there wasn't an established way for one computer to
channel voice communication to another; nor could one
signal to another that digitized voice data was being
sent to it.
In 1995, VocalTec released an application,
InternetPhone, which could handle those details, and
VoIP was born. When the software was running on two
computers, each created a buffer to receive audio data
from the other. InternetPhone used an existing Internet
chat system as a way for one computer to find another in
cyberspace, relying on an add-on microphone and the
computer's sound card to convert analog voice into
digital packets and back to analog.
InternetPhone had plenty of limitations. Both
computers had to be running the application at the time
the call was placed; if your computer was off, or if it
wasn't running the software, you simply missed the call.
The early versions weren't fully duplex—you spoke and
then waited for a reply, a la Citizen's Band radio. And
many things we now expect from a telephone application,
such as three-way calls, were basically impossible.
Still, by eliminating per-minute charges for simple,
two-way telephony, InternetPhone foreshadowed a
revolution in communications and earned its place in the
technology pantheon. But there was still plenty of work
to do to turn Internet voice communication into a
mainstream service. In 1999, the Internet Society, in
Reston, Va., published a standard for Internet
telephony, the Session Initiation Protocol. SIP is a
general way for an application to make one computer user
aware that another user is online and available for
communication—it's the Internet's virtual dial tone.
With SIP in place, the barriers to Internet telephony
today have more to do with the financial issues of who,
if anyone, gets paid for the call, rather than with the
technical problem of getting an Internet-phone-enabled
device to ring.
SIP went on to enable other Internet applications
besides telephony; it's the protocol that lets a
friend's name pop up in the buddy lists of instant
messaging software. It's showing up in other
applications, too, such as games. In fact, today, the
easiest way to make a free Internet phone call is with a
network-connected Xbox or by playing a multiplayer
online video game. Headsets are pretty common in the
game world these days, and with them, gamers talk to one
another routinely, as teammates blasting away at virtual
enemies in cyberspace.
VOIP Is Free.
Even the "free" VoIP services aren't really free.
First of all, you need a broadband Internet connection
(which many already have); it will set you back $25 to
$60 a month, depending on where you live. In addition,
you'll have to have some equipment. At a minimum, a
special microphone, one with a built-in
analog-to-digital converter and a USB or serial
connector, is all that's needed to turn your computer's
sound card and speakers into a phone. Most users spring
for a $30-to-$50 headset that plugs directly into a USB port.
Alternatively, you could buy a phone designed for the
task, which also plugs directly into your computer's
Ethernet or USB port. Leading telecom manufacturers,
like Avaya, Cisco, Lucent, and Nortel, make Internet
Protocol telephone equipment, mainly for the corporate
market but increasingly for small businesses and home
broadband users as well.
Avaya's corporate equipment is particularly
cost-effective, because the company, which was spun off
from Lucent in 2000, specializes in upgrades to existing
private branch exchange systems instead of to systems
that require completely new hardware. For most
businesses, though, the move to VoIP can still cost $200
to $400 per employee.
Lately, Skype has started blurring the line between
free and for-pay services by offering its users the
ability to call anyone, including people outside its
service. In July, it introduced low international
calling rates, generally 1.7 to 2.2 euro cents (2 to 3
US cents) per minute, covering most of the world. That's
half, at most, of the rate of the cheapest prepaid
calling cards.
Because most of a VoIP call, whether it's going 20
kilometers or 20 000, usually travels over the Internet,
Skype's only real expense is for the last few
kilometers, paying the local telephone company to ring
the recipient's phone and complete the call. So the rate
to call someone in, say, London, is the same whether
you're calling from Beijing or the flat next door.
The commercial VoIP systems, which let you call
anyone with a phone number, charge subscribers a monthly
fee for unlimited nationwide calling. A large part of
that cost goes toward the access charges that these
companies pay the local phone companies for letting
calls cross into and out of the public telephone
network. For that privilege, the VoIP companies pay
about 1 cent per minute at the wholesale level,
according to Daniel Berninger, a technology analyst who
was involved in the start-up of Vonage. Another VoIP
service, Packet8, marketed by 8X8 Inc., in Santa Clara,
Calif., has distinguished itself by including more and
more calls to Europe in its fixed monthly price for
North American subscribers.
By letting you make an unlimited number of calls,
these commercial VoIP operators are basically making an
actuarial wager on how much calling you're going to do.
According to a Vonage spokesperson, the company makes
money on every subscriber who uses its service for fewer
than 400 outgoing minutes a month. The calculation must
break down a bit for start-up RNK Telecom. In December,
the Dedham, Mass., company rolled out a lifetime VoIP
service for a one-time payment of $999.
The Only Difference Between VOIP And Regular
Telephony Is The Price.
Internet telephony and regular telephony are unlike
one another in almost every possible way. Internet
telephony depends on turning voices into packets of data
and sending them through a relatively dumb network—the
Internet. Those packets are sent to relatively smart
devices: computers, PDAs, and IP phones.
The traditional phone companies do the exact
opposite. They send voice as an analog signal through a
system of wires and cables connected to incredibly smart
central computers, called switches. At those switches,
the voice signals are digitized and routed to other
switches, which then ultimately route them to quite
stupid devices, old-fashioned analog telephones.
Because of that setup, two other differences emerge.
For a traditional phone network to roll out a new
service, such as caller ID, those incredibly smart,
complex switches need to be reprogrammed—no trivial
task. A VoIP sevice can easily provide new programs for
smart end-user devices, on the other hand, in much the
same way that any software manufacturer comes out with a
new feature. The VoIP companies, therefore, are
continually offering new services that their
switched-telephony world counterparts would find
difficult or expensive to match.
To begin with, all the commercial VoIP services let
you pick your area code and keep your number when you
move, two things that are impossible with the
geographically based traditional telephone system. In
Europe, VoIP operators even let you choose which country
your phone will be "local" to.
Then there are other benefits made possible by the
end-to-end-digital nature of VoIP. For example, Vonage
voice-mail messages are just digital audio files. You
can play them on your computer after logging into the
company's Web site, or you can even have them e-mailed
to you, as attachments that can be stored on your local
computer for as long as you like. Vonage also offers its
customers an additional 800 phone number (that is, one
that is toll-free to callers) for $5 per month. AT and T
lets CallVantage customers set up as many as five
different phone numbers for a call to be forwarded to,
and they can choose whether the phones should ring in
sequence or all five at once.
VoIP systems don't differ just from traditional
telephony; they differ from one another. Cable companies
aren't known, for example, for their ability to deliver
the "five 9s" reliability that telephone companies like
AT and T and Verizon traditionally aspire to. A 99.999
percent uptime means being down only 5 minutes per year.
Cablevision, whose service area includes northern New
Jersey, the traditional home of the old Bell Telephone
network, doesn't even deliver three 9s, which would work
out to 8 hours of downtime per year.
For one thing, sending voice as data packets
willy-nilly through the Internet—the dumb network part
of the VoIP equation—means that a VoIP call is at the
mercy of the weakest link in what might be a very long
chain. Packets must follow a path through various cables
and wires and routers as they make their way from the
caller to the people called and back again. Of course,
that chain is much more robust than in the early days of
Internet telephony. Indeed, in some ways, Internet
service in the New York City metropolitan area withstood
the 9/11 collapse of the World Trade Center complex
better than the landline phone network. A key Verizon
central office, located just north of the twin towers,
was destroyed that day.
Quality Of Service Isn't
An Issue Nowadays, Because There's Plenty Of
Bandwidth In The Network.
A traditional phone call sounds as good as it does
because it commandeers a data channel that's 64 kilobits
per second wide. The channel is completely devoted to
the single call that occupies it. We call that system a
switched network, because, originally, telephone
operators flipped physical switches to open a dedicated
electrical circuit between two phones. In addition, the
phones that the parties use, and all the electronics in
between, have always been optimized for the human voice
and ear. All this means voice call quality is rather
good, and consistently so. Cellular calls, by contrast,
often get as little as 10 to 15 kb/s, and we all know
how they sound.
For VoIP calls, especially ones made with the free
services that depend on the Internet from end to end, a
network designed for data is being used for voice. While
the network may usually have far more than 64 kb/s in
available bandwidth to accommodate a new phone call,
congestion can arise at any moment and cut the data rate
to almost nothing—at least briefly. And the slightest
hiccup in the connection, at any point, results in
dropped packets and momentary gaps in the conversation.
The same hiccups mean nothing in e-mail, where a
delay of several seconds is unnoticeable. Although
telephony doesn't involve large amounts of data, the
time constraint makes it far more demanding than most
other Internet applications.
There are three things to worry about in an Internet
phone call.
Latency occurs when data packets are delivered too
slowly—usually because of network congestion.
Jitter is a variation in the delays of packets—some
arrive on time or only a bit late; others, sent just
before or after, arrive much later. Finally, when
packets are extremely late, the network drops them,
resulting in packet loss.
Latency and packet loss can create awkward momentary
silences in a phone conversation or make it seem that
one party is interrupting the other. These delays can
cause echoes and other odd sound effects.
Hiccups generally don't harm one-directional
streaming audio and video, because those applications
create data buffers several seconds long. When there's a
problem, data is drawn from the buffer. As long as the
problems in the network are solved before the buffer is
completely drawn down, the recipient never notices. An
Internet phone call, with data flowing in real time and
in both directions, can't be buffered.
The situation is far from hopeless, though. In
principle, a VoIP call can be given an arbitrarily large
amount of bandwidth. That's especially true within a
corporate phone network, which often has optical fiber
between buildings on a campus, and often between
different campuses in a wide-area network. Voice packets
are given special priority that ensures that the
congestion preferentially affects applications other
than VoIP calls.
Likewise, for commercial VoIP services like AT and
T's and Verizon's, the core network has more bandwidth
than it usually uses—the industry term for this is
overprovisioning.
So the main problem in making Internet phone calls
has usually been the "last mile"—the connection between
a household and the core network. But nowadays, home
broadband more or less solves that problem: even an
unimpressive 500-kb/s broadband connection has more than
enough bandwidth for a high-quality phone call.
Nevertheless, because of the bursty nature of digital
communications traffic, even the most overprovisioned
network will have hiccups. Most networks exhibit a huge
difference between their average and peak loads. Even
the conventional U.S. telephone networks still have
trouble keeping up with demand on Mother's Day, their
biggest day of the year.
VOIP Can't Replace
Regular Telephony, Because It Still Can't Guarantee
Quality Of Service.
VoIP is a relatively new network application, so it
should come as no surprise that its particular
quality-of-service problems—latency, jitter, and packet
loss—are still being worked out. But fundamentally,
these are problems of network congestion, and network
engineers have already devised some clever methods to
guarantee a minimum bandwidth for a particular
application. The latest scheme, Multiprotocol Label
Switching, or MPLS, is still being refined by the
Internet Engineering Task Force, an international
volunteer organization sponsored by the Internet
Society.
In an MPLS network, data packets are assigned labels
by specialized routers, called MPLS routers, in the
phone company's network. These labeled packets are
forwarded not by the usual algorithms that best serve
the Internet's overall traffic needs, but according to
decisions that are tailored to the labels. Among the
information these labels provide are the packet's origin
and destination, its bandwidth needs, and its
sensitivity to delays. The MPLS router then figures out
a path for the labeled packet and sends it to the next
router. The router can also store, and use, that path
for all the other packets in the VoIP call.
The main point of these specialized paths is to route
around congestion, although as a side benefit, routing
by label is also faster than the usual methods, which
require reading more of a packet's data. While MPLS is
still a work in progress, a form of it is already being
used in many VoIP networks.
VOIP Is Just Another
Data Application.
Oddly enough, most companies today assign the task of
installing their VoIP networks to the in-house
information technologies division, even though that
group typically has little or no experience managing the
firm's voice communications.
"Management says, 'You should be able to do this,'
but there's a knowledge gap—IT doesn't understand
phones," insists Todd Grafton, a telephony engineer at
CDW Government Inc., a computer services and consulting
company in Vernon Hills, Ill. "Almost always, the
corporate phone system was run by an outside
organization," Grafton adds. "It was contracted out. And
the service requirements—five 9s and all that—are very
different from what they are in many data centers."
Those service requirements include being able to dial
police, fire, and ambulances in an emergency, which in
the United States means dialing 911. That's not always
easy to do. A school district has five or six buildings,
says Grafton. "You can dial 911, but where are the
paramedics going to show up?" Conventional phone
networks have, by and large, solved the problem of
forwarding a phone's location information to emergency
personnel. But to do so in a VoIP network, corporations
usually have to bring in consultants with experience in
both traditional telephony and Internet Protocol
networking to design and set up the system.
Then there's quality of service. "It's a myth that
you can manage VoIP with the monitoring tools you
already have," says Jim Su, a senior product marketing
manager at Avaya Inc., in Basking Ridge, N.J. "You have
to check each voice path—each end-to-end path—and
troubleshoot it," says Su. "You need monitoring and
management tools that are especially designed for that."
Naturally, Avaya makes just such tools.
VOIP Isn't Secure.
To the extent that VoIP is just another data
application, it has no inherent protection against
eavesdropping, but in practice VoIP is even more secure
than old-style telephony. That wasn't always the case.
"Going over an IP network, you could potentially
intercept packets," says Su. "It was always possible to
tap a phone call, but you had to tap into a physical
line."
VoIP, on the other hand, is in cyberspace, in
principle accessible from anywhere. But while that was
true at one time, Su says, nowadays all IP telephony
equipment, from the cheapest to the most expensive, uses
encryption schemes that make it probabilistically
impossible to listen in on an Internet phone call.
The typical encryption system uses public-key
cryptography. Skype, for example, uses a method called
the Advanced Encryption Standard, with encryption keys
that are 256 bits long. Users log into the Skype
application on their personal computer and are then
recognized by a Skype server across the network. The
server gives each party in a phone call a key to decrypt
the packets sent by the other. The exchange of data
between the end users and the Skype server is itself
encrypted.
A Phone Is A Phone Is A Phone.
With IP telephony, calls aren't limited to
traditional telephone devices. For example, when Avaya's
Su leaves work, he reroutes his office extension to his
home computer. With SIP in place, he says, "My
colleagues can see that I'm available, even if they
don't know what device I'm on, or if I'm at home. I can
also just switch from voice to instant messaging or a
videoconference. The telephony doesn't just reside in
the computer—it's in the network." The industry even
has a term for the way a software program, even the
original VocalTec application, can turn a computing
device into a phone—"softphone."
Those new phones and other devices, of course, have
features and interfaces that most users won't bother to
learn, just as we already ignore most of the features of
our cellphones.
Bjarne Stroustrup, the redoubtable computer scientist
who 20 years ago invented the C++ language while working
at Bell Labs, once famously said, "I have always wished
that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how
to use my telephone."
Bjarne, we have good news and bad news for you: it's
going to get better—and worse. As phones become
full-blown computers in their own right; as computers,
PDAs, and other devices become phones; and as the
boundless Internet becomes a phone network, we'll be
surrounded by telephony choices that dazzle, delight,
and befuddle us. Welcome to the world of VoIP.
To Probe Further
Skype and Vonage are easily found on the Web at
http://www.skype.com and
http://www.vonage.com. The topic of
quality of service was taken up in more detail in a
September 2000 article in IEEE Spectrum, "The Cost of
Quality in Internet-style Networks," by Amitava
Dutta-Roy.
"Hello, China?" In 15 Minutes
SkypeOut, a commercial voiceover Internet Protocol
service from Skype Technologies SA, in Luxembourg,
notonly makes telephony remarkably inexpensive—it's
hard to imagine VoIP beingmade much easier.
One cold January evening, on the way home from work, I
stopped into a CompUSA store for a USB headset from
Logitech International SA, a popular Swiss manufacturer
of computer accessories based in Romanel-sur-Morges. It
cost US $34.99—about as much as a cheap phone. Once at
home, I plugged the headset into my Macintosh and
downloaded and installed the free software from Skype's
Web site (http://www.skype.net).
The Skype software—which for the Mac platform was, in
January, still labeled a beta release—appears as a
small window. You can add "contacts"—other Skype
users—and if they're online, they'll show up on a
contact list, just as they do in an instant messaging
buddy list. You can highlight a contact and then press a
large green "Call" button to dial—and it doesn't cost
anything at all.
With Skype and a growing group of other VoIP
providers, you can also call anyone with a telephone,
but, of course, those calls have to go through the
traditional switched network, so they aren't free. But
they're remarkably cheap—prices vary by country and
range from 1.7 to 2.2 euro cents per minute. You need to
give Skype money on account, in blocks of 10 or 25. It's
all remarkably hassle free, no matter where you live;
you just fill out a simple e-commerce form with your
credit card information and billing address.
I called my wife to try it out. She could hear me, but
at first I couldn't hear her through the headset. It
turns out I hadn't specified the headset as the selected
device for sound in my Apple Macintosh's Systems
Preferences menu (as I could have learned from a quick
glance at the accompanying Logitechinstructions). A
similar adjustment has to be made by Windows users. With
the change made, I was ready to call China,
specifically, my colleague Jean Kumagai, on assignment
in the western city of Chengdu.
When I reached her on her hotel room phone, the sound
quality was close to that of an ordinary landline call.
The only difference was that each of us had a little
trouble being sure the other was done talking. It wasn't
as bad as a satellite call, and there were no echoes or
gaps in the conversation.
Oh, and one other difference: an 18-minute phone call
was only 42 euro cents, about 54 U.S. cents. My regular
long-distance company would have charged at least $3.49,
almost seven times as much as SkypeOut.
—S.C.
By: Photo: Randi Silberman
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